Wednesday, July 18, 2012

Halo 4 Anticipation and Expectations

As many fans of the world-famous franchise Halo (created by Bungie a little over a decade ago) know, Halo 4 was announced at the previous E3 gaming convention with a video showing the main protagonist, Master Chief, escaping the exploding remains of the ship he had been sleeping on for four years. Many fans were, as expected, extremely excited by the idea of a new trilogy, as many fans had been asking. Bungie, inc. had always brought the fans their money's worth, but now, Bungie will not be presenting this new game themselves.

A couple years back, Bungie announced that they were "breaking off" of Microsoft, inc. and were going to work with Activision, inc. However, by doing this, they were going to leave the Halo project behind, leaving someone else to work on the project. These new developers of the project are part of a division of Microsoft that is partially formed of game developers from Bungie who chose to continue to work on the Halo project, as well as a handful of employees from Microsoft. This group of developers, who happened to be fans of Bungie and Halo, named their division "343 Industries", after one of the characters from the series. 343's first project was released on the tenth anniversary of the Halo franchise, which was the first Halo game for the Xbox, Halo: COMBAT EVOLVED with revamped graphics, as well as new achievements and the famous collection of skulls hidden throughout the game. This was possibly a way of showing the steadfast fans of Halo that they were still going to stick to the roots of the series, while at the same time innovating new ideas. However, with such a large project as Halo 4, some say that the new developers of the series will lead the game in a worthy direction, while others say that they own their respect
to the original developers. In this article, we will take a look at the latter side of the argument.

A few fans are reluctant to believe that 343 is able to give their players their money's worth with this new installation into the Halo franchise. These fans hold the utmost respect for games original developers, and they have a few reasons to believe so. First off is that the Halo project is extremely important in the ways of developing, due to the fact that each game has new innovations that continue to "blow the doubts out of the water" so to speak. This job of creating new innovations while sticking to the orginal roots is a challenging one, even for the franchises original creators. You see, when Bungie began to work on Halo 2, they quickly realized that they made an imbalance in the
innovation-to-originality ratio. The project became too big, and after the first month or two of work, they had to redo the first part of the project due to a programming error that made the game unable to be played on the Xbox console. Over time, Bungie continued to cut down on working on new ideas for the game. One major new idea that was incorporated into the game proved to be almost too big by itself. That innovation was the new work on the multiplayer, both offline and online. Bungie decided that they wanted to make the multiplayer maps just as creative and exciting as the maps in the campaign, but they ended up adopting a few maps from the campaign and incorporating them into the multiplayer rather than make entirely new maps. Another problem was getting the game online in the first place, due to the fact that it would require an immense amount of data shared between countlessw Xbox consoles. Eventually, though, Bungie managed to finish the project on a further deadline. Nevertheless, creating such a large and innovative new installation into the franchise will most likely be as challenging as Halo 2.

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